UNESCO is the United Nations Educational, Scientific and Cultural Organization. It contributes to peace and security by promoting international cooperation in education, sciences, culture, communication and information. UNESCO promotes knowledge sharing and the free flow of ideas to accelerate mutual understanding and a more perfect knowledge of each other’s lives. UNESCO’s programmes contribute to the achievement of the Sustainable Development Goals defined in the 2030 Agenda, adopted by the UN General Assembly in 2015.
About the Grant
The UNESCO King Hamad Bin Isa Al-Khalifa Prize for the Use of ICT in Education recognizes innovative approaches in leveraging new technologies to expand educational and lifelong learning opportunities for all, in line with the 2030 Agenda for Sustainable Development and its Goal 4 on education.
Established in 2005 with the support of the Kingdom of Bahrain, the Prize rewards individuals and organizations that are implementing outstanding projects and promoting the creative use of technologies to enhance learning, teaching and overall educational performance in the digital age. An international Jury selects two best projects annually. Each prizewinner receives US$ 25,000, a medal and a diploma during a ceremony at UNESCO Headquarters in Paris. Every year the Prize has a specific theme, which, while being in line with UNESCO’s mandate and values, advocates for responsible and ethical use of information and communication technologies.
- non-governmental organizations or other entities.
- Be relevant to the theme of the year
- The project should be ongoing for at least 1 year
- The project and its organization should not be affiliated to UNESCO or receive any funding from UNESCO
- The project should be public and free of charge
How to Apply
- Appropriateness of digital solutions: The project is backed by needs assessment and applies fit-for-purpose technologies to provide safe, inclusive and robust tools
- Pedagogy innovation: The project adopts pedagogical methodologies adapted for climate education to facilitate digital learning and learner engagement
- Inclusion and equity: The project should advance inclusion and equity in education while taking into account marginalized groups, minorities and learners with different abilities
- Evidence of impact: The project should provide evidence of impact on learners reached and pre-set learning outcomes
- Potential for replicability and scalability: The project should show evidence that it can be replicated in other contexts or have the potential to further optimize and scale its impact
Deadline for application and nomination: 5 February 2024
For more information, visit: Link